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Gladiatus Arena Simulator
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Gladiatus Arena Simulator
version 0.4.0
Who has been simulated the most?
Attacker
Server:
.com
.cz
.de
.fr
.us
.ro
.es
1
2
3
4
5
6
7
8
9
10
11
12
13
Name:
Level:
Skill:
Agility:
Charisma:
Armor:
Damage:
to
Critical:
Block:
Avoid Critical:
*Destroyer?
Defender
Server:
.com
.cz
.de
.fr
.us
.ro
.es
1
2
3
4
5
6
7
8
9
10
11
12
13
Name:
Level:
Skill:
Agility:
Charisma:
Armor:
Damage:
to
Critical:
Block:
Avoid Critical:
*Destroyer?
*Note: "Honours of destroyer" pact does not auto-lookup properly. If you know one of the gladiators has that pact activated, just click the checkbox.
Always Use an Even # of Rounds
Number of Simulations:
1
10
50
100
500
1000
5000
10000
Written by
Peeticus
Special thanks to
[=OaZ=]Magnus
,
schlaf
Skill
: increases your chance to hit, and increases chance of critical hit.
Agility
: decreases your opponent's chance to hit, and increases your chance of avoiding a critical hit.
Charisma
: increases your chance of getting a double-hit, and decreases your opponent's chance of getting a double-hit.
Armor
: absorbs damage when you are hit by your opponent.
Min and Max Damage
: the minimum and maximum amount of damage you deal when you hit your opponent.
Critical
: your chances of dealing a critical hit when you land a hit. A critical hit deals 2x normal pre-armor damage.
Block
: your chances of blocking a hit when your opponent lands a hit against you.
Avoid Critical
: your chances of turning a critical from your opponent back into a normal hit.
Honours of destroyer
: a pact that decreases the other gladiator's armor value.
#Combat Rounds
: the # of times total that an attack phase was begun. basically the # of hits+misses+blocks, discounting double-attacks from charisma. What does the "Even # Rounds" entry do? it performs the simulation without the inherent attacker advantage due to the possibility of an odd # of rounds.
Name
Extension
Server
# Lookups
branwyn
.com
1
1290
Cuchulain
.com
9
915
Murena
.com
3
863
Zanone
.com
9
614
lepapa
.fr
4
573
Tristan08
.us
7
534
waster
.com
8
484
tex-dooley
.com
7
414
Mircea
.com
4
411
Fearmywrath
.com
11
372
To Hit
: your skill / (your skill + opponent's agility) * 100...always round down
Block
: straight percentage to block when they land a hit on you
Double-Hit
: your cha - their cha (0 if negative)
Min Dmg Absorb
: (armor/66) - ((armor-66)/660 + 1)
Max Dmg Absorb
: (armor/66) + (armor/660)
Critical Hit Chance
: your critical hit % - their critical avoid %
Critical Min Damage
: min damage (pre-armor absorb damage) * 2
Critical Max Damage
: max damage (pre-armor absorb damage) * 2
#Combat Rounds
: random# between 9 and 27
Honours of destroyer
: armor value decreases by: ((your lvl + their lvl) / 20) * 100
Gladiatus Links
Guild Training Hall Analysis
Gladiatus!
Gladiatus Game Rules
Gladiatus NPC Listing
Gladiatus Duel History Tool
Gladiatus Auction Duration
Gladiatus Beginner's Guide
Gladiatus Dungeon Guide
Copyright 2009 by Peeticus
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